About Me
Hi i'm a programmer with specialtys in UI and gameplay Programmer. As a student I wear multiple hats in game dev, notably as a producer and designer. I came into game dev with a childhood passion and a desire to make my dream games a reality.
Games I've worked on
Worked as a Programming Producer for a club's game project. Managed teams of up to 30 programmers whilst communicating on a broader scale to other departments totaling to a team of 100 people!
Worked as a programming producer for a capstone project. I was onboarded weeks after the project started and had to catch up with the team whilst figuring out the programming aspects of the game. I was a leading figure of figuring out how things worked design wise and then implementing it in engine. I worked on multiple aspects of this from the map to combat.
A game jam prototype that was made in Godot! Made the game whilst learning Godot for the 1st time.
Worked mostly as a programming producer and level designer and programmer. Designed rooms and levels for the player to clear through whilst providing a difficult but reasonable challenge in the room design.
Another game jam prototype except with random people from a different university. The game was really confusing for me at first as it was a mix of rhythm and action game.
Short game jam I did with friends. I worked on the programming and design of the game. Leading figure in figuring out how we want the game to work in the backend and design wise.
Worked on small features such as level completion, tracking and computing the player's speed and figuring out the UI to display said speed, and helped around with other team members. I did forget to add myself in the credits for this game, but my github commits are there lol.